![]() ![]() These turtles would turn up in later Mario games as the Koopa Troopers (or Nokonoko in Japan).įurther Reading: The Surreal Brilliance of Super Mario Land This double-strike mechanic – the first to stun, the next to kill – ultimately led to Miyamoto’s slightly surreal idea of having turtles as enemies: they’re vulnerable while they’re lying on their backs. Thus stunned, the player then jumped on the enemies to finish them off. Their ideas ultimately evolved into a fast-paced platform game, in which Mario or Luigi defeated enemies by striking the platform beneath them. Intent on making a two-player arcade game of their own, Miyamoto and Yokoi began throwing ideas around, including making Mario more athletic than he was in Donkey Kong, and creating the character’s brother Luigi – essentially a palette-swapped version of the Mario sprite. Unlike the Donkey Kong games, Joustcould be played simultaneously by two players, and saw them flying around a static screen and knocking down enemy knights. Miyamoto was, he later admitted, inspired by a hit arcade game called Joust, designed by John Newcomer and released by Williams in 1982. ![]()
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